After Effect - reaction of anything to music - audio
After Effect pozwala na animacj臋 dowolnych rzeczy w rytm muzyki. Wielko艣膰, kolory, ruch itd.
After Effect allows you to animate anything to the beat of the music. Size, colors, movement, etc.
Jak wida膰 na zdj臋ciu, potrzebujemy t艂o, muzyk臋 i tekst.
Wszystko zaczyna si臋 od stworzenia kluczowych klatek audio (keyframe) dlatego na pliku audio klikamy PPM i wybieramy 'keyframe Assistant' d藕wiek zostanie zapisany jako klatki .
As you can see in the picture, we need a background, music and text.
It all starts with the creation of key frames of the audio (keyframe), so on the audio file, click RMB and select 'Keyframe Assistant', the sound will be saved as frames.
Each frame is saved based on the sound volume.
Wszystko opiera si臋 na kana艂ach jakie powsta艂y na 'Audio Amplitude' . Kana艂 lewy, kana艂 prawy oraz og贸lny jeden kana艂 both. Wszystkie te 3 kana艂y posiadaj膮 r贸偶ne cz臋stotliwo艣ci , pozwala to na ciekawe efekty podczas projektowania klipu. B臋dziemy 艂膮czy膰 wszystkie effecty do 'Slider'
Everything is based on the channels created on 'Audio Amplitude'. Left channel, right channel and general one channel both. All these 3 channels have different frequencies, which allows for interesting effects when designing a clip. We will combine all effects to 'Slider'
Mamy tekst ,kt贸remu chcemy nada膰 jaki艣 ruch. Znajdujemy 'scale' w tek艣cie i razem z ALT +LPM naciskamy na 'zegarek' Powinno otworzy膰 si臋 okno do wpisywaniu funkcji. Nast臋pnie wybieramy '艢limaka' i przeci膮gamy do 'slider' kana艂u 'Both channels'. Mamy teraz po艂膮czony rozmiar tekstu z klatkami kluczowymi muzyki. Ale to nie wszystko.
We have text that we want to give some movement. Find 'scale' in the text and press ALT + LMB on 'watch'. A window for entering functions should open. Then select 'Snail' and drag 'Both channels' to the 'slider'. We now have a combined text size with music keyframes. But it is not everything.
Kiedy ju偶 przeci膮gn臋li艣my po艂膮czenie do 艣cie偶ki d藕wi臋kowej. Zakres skali ,rozmiaru tekstu jest uzale偶niony od audio. Oscylu od 0 do 400. Jednak nie pozostaje w rozmiarze jaki stworzyli艣my.
' temp = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
[temp, temp]'
Dodamy ma艂膮 linijk臋 zapisu
'temp = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
[temp, temp]+ [100,100]'
Ta nowa linijka ustawia rozmiar na 100% w po艂o偶eniu x i y.
Obecnie tekst reaguje na ka偶dy d藕wi臋k.
Na kanale do kt贸rego pod艂膮czyli艣my tekst, mo偶emy wybra膰 jak ma reagowa膰 d藕wi臋k. Przechodzimy do 'Audio Amplitude' przytrzymujemy ALT i LPM wybieramy zegarek. wpisujemy komend臋 'ease(value, 0,0,0,0)' mamy warto艣膰 zakresu pierwsze '0' to poni偶ej minimum, drugie '0' to powy偶ej, trzecie i czwarte to procentowy zakres dzia艂ania)
We have text that we want to give some movement. Find 'scale' in the text and press ALT + LMB on 'watch'. A window for entering functions should open. Then select 'Snail' and drag 'Both channels' to the 'slider'. We now have a combined text size with music keyframes. But that's not all. Once we've dragged the connection to the soundtrack. The range of the scale, text size depends on the audio. Oscillates from 0 to 400. However, it does not stay in the size we created.
' temp = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
[temp, temp]'
We'll add a small line of notation
'temp = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
[temp, temp]+ [100,100]'
This new ruler sets the size to 100% at the x and y positions.
Now the text reacts to every sound.
On the channel to which we have connected the text, we can choose how the sound should react. Go to 'Audio Amplitude', hold ALT and LMB and select the watch. enter the command 'ease(value, 0,0,0,0)' we have the value of the range, the first '0' is below the minimum, the second '0' is above, the third and fourth are the percentage range of operation)








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